Pages: [1] |
1. Surrender/Retreat to end the leaving battle problem. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Would rather see either side of underway matches opened up for manual queue. Enter the calvary. Rescues desperate blues from the redline. Turns around the match. Carries team to victory with seconds to spare. Gets paid ser...
- by Wu General - at 2015.06.29 21:49:00
|
2. Surrender/Retreat to end the leaving battle problem. - in Feedback/Requests [original thread]
its not one person leaving that is the problem its a whole squad leaving, and if 6-5 person squad all vote to surrender thats over 30% of the team right there and when people see that notification that 30% or 25% want to leave it most likely will ...
- by Wu General - at 2015.06.29 18:03:00
|
3. Surrender/Retreat to end the leaving battle problem. - in Feedback/Requests [original thread]
I have the simplest and probably the best idea to stop people leaving and quiting the battle. In the battles start menu under suicide you should have the option to retreat or surrender and end the battle early if its getting ugly, and you dont wan...
- by Wu General - at 2015.06.29 17:01:00
|
4. Stat Padding and Leaving Battle - in Feedback/Requests [original thread]
i've been the only person on my team to finish a battle a few times and recieved like a bit over a mil in isk. i guess the contract is X amount and it gets divided based on what position u came in (1-16) 1st place getting the highest percentage of...
- by Wu General - at 2015.06.29 16:36:00
|
5. Color of the frikkin lazor beam - in Feedback/Requests [original thread]
if u look at the coils on your gun instead of the heat build up meter, the coils start out normal and as u shoot and it gets hotter it actually starts glowing red hot before you over heat, also the laser beam gets thicker and more intense.
- by Wu General - at 2015.06.26 22:42:00
|
6. Amarr Officer Suits - in Feedback/Requests [original thread]
Amarr is the only class/race with 1 officer suit the Stormraider. Caldari gets 2 Assaults - Baloc and Frames, Gallente have Scottsman and Ratatti, and the Minimatars have the Archdukes and Logibro. An assault or a sentinel suit would be a good ama...
- by Wu General - at 2015.06.25 23:25:00
|
7. Transporter (star trek) - in Feedback/Requests [original thread]
There should be a module that operates like the transporter did in star trek.. u lock onto a fellow blue dot like the repair tool and when activated instantly transports/teleports the man into ur vehicle... and maybe teleport them out of your vehi...
- by Wu General - at 2013.08.31 20:04:00
|
8. LAV speed - in Feedback/Requests [original thread]
The speeds that all the LAVS go is the same which I do not like at all. A bloch shouldn't be able to keep up with my Logi LAV. that's like a Toyota Corolla being able to keep up with a Porsche. This is how I think the LAVs should be like. Scout- ...
- by Wu General - at 2013.08.31 19:26:00
|
9. Idea for the death taxi "problem" - in Feedback/Requests [original thread]
Logi LAVs need more HP!! not less.... when I activate all modules I have about 95% damage resistance..... and proto swarm still takes 1/4 of hp on my gallente logi lav.... if u hear a LAV look both ways before u run in an open area and stay in cov...
- by Wu General - at 2013.08.31 18:30:00
|
10. Scanning Proximity Mines - in Feedback/Requests [original thread]
I see we already have a forum for assists on scanners, but no one has brought up the issue about not being able to see proximity explosives when your scanners are on (mainly in a vehicle). Drop uplinks and nanohives appear on the radar when scanne...
- by Wu General - at 2013.08.31 18:10:00
|
11. [Idea] Tank Supply Depot - in Feedback/Requests [original thread]
They should make it cost close to same amount as the mobile CRUs u can put in your vehicles.... and yes they should be able to be put into LAVs. it will give them more of a role then running people over, especially with the LOGI LAVs they can alre...
- by Wu General - at 2013.08.31 17:57:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |